3d Models Optimisation, UV Mapping, Baking & Rigging

Let's start. From commercial model with 1 264 176 Faces. Simple generic uv mapping, overlapping.



We made new version with something about 340 000 Faces, with three Textures PBR Sets.  



Next step will be materials & color painting in Adobe Substance Painter


Time to prepare Bones, RIG and LOD system.







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