GFX Tools: stop fighting Blender, start shipping assets
Built for LightWave veterans who moved to Blender
If you modeled in LightWave 3D for years, you know the feeling: Blender is great, but some tools you used a hundred times a day just aren't there. Former LightWave users kept asking me for them, so I rebuilt them inside Blender.
Same muscle memory, same speed, now with Blender's snapping, undo and modifiers on top.
🎯 Transform Pick
Right-click any face, edge or vertex and that's your new pivot and axes. Move, rotate and scale on tilted surfaces without fiddling with orientations. Press M to mirror across the picked element. Toggle with Alt+T.
🪞 Mirror Tool
The classic mirror fence: drag to draw the plane, watch the copy appear live, snap the fence to vertices and edges, and weld the seam automatically. Ctrl rotates in 15° steps, just like you remember. Start with Ctrl+V.
📍 Create Vertex
Ctrl+right-click to drop points one by one, numbered as you go. Hit F and get a polygon in click order. Pure connect-the-dots modeling.
📌 Set Origin (Pivot) to Selected Face
The pivot fix you'll use on every prop. Select a face in Edit Mode, click once, and the object's origin jumps to that face, aligned to its normal. The mesh stays exactly where it was. Perfect pivots for doors, hatches, wheels and anything that has to rotate or snap correctly in Unity.
Multi-Rename: no more Cube.047
Batch rename objects, materials, images, meshes, curves, lights and cameras in one go:
- strip characters, search & replace (with RegEx), UPPER, lower, Title or camelCase;
- counters, prefixes and suffixes;
- a live preview before you apply, with warnings for name conflicts, so nothing ends up with a surprise
.001.
Your Unity project and your teammates will thank you.
Everything else in the box
| 🎨 Materials | HDRP, URP and PBR node setups straight from a texture folder. Find objects with several materials and split them in one click. |
| 🧊 Modeling | Set the origin (pivot) to the selected face in one click. Weighted Normal and Triangulate stack for clean shading in Unity. |
| ✅ Validation | Transforms, normals, n-gons, non-manifold edges and materials checked, plus one-click Auto Fix for Unity. A green check in the header tells you the asset is ready. |
| 📤 Export | FBX (static and animated), OBJ and DAE with Unity-ready axes. TwinMotion scene prep bakes rig poses and cleans up armatures. |
| 📷 Screenshots | Preview Generator makes consistent asset previews, one at a time or for your whole library, in the viewport or with EEVEE three-point lighting. |
| 👁 View History | Store up to 10 viewport views, lock them and jump back with one click. |
| 🔥 ThermalMap Painter | Heat maps for thermal and IR cameras in Unity, painted right on the model with live preview in grayscale or thermal-camera colors. |
Shortcuts you'll learn in a minute
| Tool | Key | What it does |
|---|---|---|
| Transform Pick | Alt+T | turn on / off |
| Transform Pick | Right-click | pick a face, edge or vertex as new axes |
| Transform Pick | M / Shift+M | mirror across the pick / open Mirror Tool on it |
| Mirror Tool | Ctrl+V | start; drag to draw the fence, Enter to confirm |
| Create Vertex | Ctrl+P | start in Edit Mode; Ctrl+right-click to place, F to fill |
Shortcuts are optional and off by default, so they never override your Blender setup until you switch them on.
Install in 60 seconds
- Download the .zip from Gumroad. Don't unzip it.
- In Blender 5.0+: Edit, Preferences, Get Extensions, Install from Disk, then pick the zip.
- Press N in the 3D Viewport and open the GFX Tools tab.
Quick answers
Do I need LightWave experience?
No. The tools come from LightWave, but they work for anyone who models in Blender.
Is it only for Unity?
No. Validation and export are tuned for Unity, but clean assets work in any real-time engine.
What do I get?
The add-on, a PDF guide and free updates for the whole 14.x line.
Made by Krzysztof Adamin, a 3D artist building tools for artists. kadamin.pl

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